Someone could, and perhaps someday will, write a book on all the lessons RPG developers can learn from Baldur’s Gate 3, Larian Studios’ undisputed magnum opus. Character writing, a baffling amount of meaningful choices to be made, and unique, impactful build-crafting systems are all among some of the best elements of the 2023 Game of the Year winner, but it’s the translation of tabletop-RPG storytelling that truly makes Baldur’s Gate 3 work so well.
Indeed, it can be argued that just about every other positive aspect of Baldur’s Gate 3‘s structure and storytelling stems from this translation of traditional DnD mechanics, which positions player agency and control as the most important factors to consider. Put simply, Baldur’s Gate 3 is more “Elder Scrolls” than “Final Fantasy,” in the sense that players can effectively choose their own backstory, untethered by predetermined characteristics. But the game also manages to be considerably more fleshed-out than its contemporaries with respect to this defining strategy, offering tangible and long-reaching variables that can greatly change how players engage with the story. Of these myriad possibilities, The Dark Urge storyline perhaps paves the best, or at least most fascinating, path to explore.

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Baldur’s Gate 3: Why the Dark Urge Storyline Should Be Influential
The Dark Urge Provides a One-of-a-Kind Baldur’s Gate Experience
Created by Bhaal, Lord of Murder, The Dark Urge is an Origin character with no memory of their past. All that they are aware of is their insatiable lust for murder, spurring them toward meaningless violence with intense ferocity. This impacts the story in a number of significant ways, including:
- A rich storyline about embracing or rejecting the Urge
- Several possible endings
- Exclusive interactions with a number of central characters
- Unique, violent dialogue options
The Dark Urge path also affects the broader gameplay and role-playing experience in smaller ways. For instance, The Dark Urge is a cannibal, able to consume human and humanoid flesh. Giving into and rejecting the Urge can both yield Inspiration points as well, directly linking the story to player performance at certain points in the adventure. There are even more aspects of Baldur’s Gate 3 that can only be experienced in a Dark Urge playthrough, but the point is that opting for this route has meaningful, extensive implications on both the gameplay and narrative fronts, so it serves as an important lesson for other RPG developers.
Why The Dark Urge Should Inform Other, Similar RPGs
The notion of the “evil playthrough” is nothing new in the world of western RPGs. Drawing upon Bethesda’s rich catalog for examples, one can see evil options presented at just about every corner in the Fallout and Elder Scrolls games, though these are considerably stripped-down when compared to the likes of Baldur Gate 3‘s Dark Urge plot. Perhaps the closest parallel would be the vampire and werewolf subplots in Skyrim: players afflicted with these conditions experience unique positive and negative affects, but these augment the experience rather than fundamentally change it. In other words, becoming a vampire or werewolf in Skyrim simply adds another layer to the already-existing narrative and gameplay—it doesn’t make for a completely new interplay of good versus evil, or chaos versus order.
For other choice-based RPGs to approach the level of quality and polish of BG3‘s Dark Urge, attention to detail and ambition must be present in equal measure. Larian committed wholeheartedly to the concept of a player-character struggling with the forces of evil, instituting transformative changes toward this end, and the result is a role-playing experience that feels like a completely new game. Other studios should follow suit.